
Inject your GSC projects directly to the selected target. Inject an external GSC already compiled. Edits GSC's with the editor and with the syntax of the 'GSC'.

Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized. Auto updater to know when an update come out. Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC's. This application should have been published 1 months ago, but IMCSx didn't have the time, and he tried to find the maximum of bugs before a release. If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.

This program was a bit hard to do, because he had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, IMCSx saw the compiler finished and converted to console, then he said "Why not release my editor finally?" and it's done, in a BETA version. IMCSx decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but IMCSx started to make an editor for himself, and test some stuff.ĭuring these months, when IMCSx had the time he worked on it, but not everyday. Note that if you are using values, the quotes are not required.IMCSx started to create this project 6 months ago, when he saw dtx12's compiler for the first time.

We use the following to do so:įor setPoint you can use any of the following, or just direct values. You can get text on players screens with relative ease. Note For certain things (HUD Elements in mind) you are required to use a include, simply wack #include maps\mp\gametypes\_hud_util at the very top of your script and the following will work. Includes must be done before any sort of function is defined inside the file. Connected ( ) Including other GSC #īy using the format #include path\filename you can include a GSC file into your existing GSC file.įilenames can either have or not have the file extension, folders are separated by a backslash.Īll of the path must be in one word, may have spaces/tabs/newlines before and after filename until semicolon.
